#include <GameEngine/Graphics/Meshes/mesh_creator.h>


#ifdef GAMEENGINE_NAMESPACES
namespace GameEngine {
#endif


//! Default constructor
MeshCreator::MeshCreator() {}

//! Copy constructor
/*!
 @param rhs The mesh creator to copy
 */
MeshCreator::MeshCreator(const MeshCreator& rhs) {}

//! Assignment operator
/*!
 @param rhs The mesh creator to copy
 @return A reference to this transformed element
 */
MeshCreator& MeshCreator::operator=(const MeshCreator& rhs) {
	return *this;
}

//! Destructor
MeshCreator::~MeshCreator() {}


#ifdef GAMEENGINE_NAMESPACES
} // namespace GameEngine
#endif
